
And everything is based on an action point allowance system. Simply trade in one die for 1 Kama, or both dice for 3 Kama. If you don’t want to grant your Krosmasters inspiration, (sheesh!) you can collect Kama from the bank. Just put the die on the character card to remember. The Shield symbol grants the Armor Power, and so forth. The Explosion icon, for example grants a one-turn Critical Hit power for that character. If however the symbols do not match, you can use these symbols to give your Krosmasters “inspiration!” Each specific symbol provides a unique power and can be placed on any Krosmaster you have in front of you. If the result shows any two matching symbols, the Demons of Hours and Minutes get impatient, and take one GG from each player. The tension rises! The first player rolls two dice. They are the Start of Turn, Character Turn and End of Turn. There are three major phases in a game turn, and each player must complete these phases in order before play passes to the opponent. Goal: The first player to lose all of their Gallons of Glory, or have all their Krosmasters knocked out must hang their head in shame in front of the Demons of the Hours and Minutes. With the Demon Lords satisfied with the setup of the arena and the Krosmoz in line, you may begin the battle! Press Start! Gameplay This is the “Wild GG” and we’ll talk about that in a bit. Give each player six Gallons of Glory tokens and place one GG token to the side of the game board. Now take each Krosmaster figurine and place them within the starting area, usually within the last two rows of cells closest to you on the game board.

This creates your “Timeline” and the order in which your Krosmasters will act on your turn. (That’s the small number in the lightning bolt on the upper left of the card). Once the Krosmasters are chosen, take each card, and place them from left to right in front of you in order of their initiative score. Using the game cards, assembling your team of Krosmasters can be done either by simple choosing them one at a time, choosing them randomly, or by draft. Now you get to assemble your Krosmasters! The top tile is them flipped over and placed in front of each stack. Demonic Reward Tokens are then sorted by cost and divided into two piles face down. Speaking of scenery, place the assembled Trees, Bushes and Crates on each of their corresponding cells, Then place the Kama tokens on every cell that has the Kama icons on them as well as on each Demon cell. Each different arena offers a different layout for scenery in the upcoming battle. Set the game board on the table, choosing either the “Elemental” or “Pit Arena” environment.

Set up for the first game will be a bit longer. But once assembled, the components store nicely in the box. Note: The first time you set up the game, some assembly is required. In the midst of all this omnipotence, Krosmaster characters can collect Kama, and buy upgrades and use their innate special powers to defeat and demoralize their opponents – giving the feel of an arena battle video game. Run out of GGs and the Demon lords laugh, then push the reset button.

Each turn you move and cast spells in an attempt to capture your opponent’s Gallons of Glory (GGs). Yes, this is the Krosmoz, where bored Demon lords sit around and toy with not-so-immortal beings and make them face each other in battles on amazing landscapes! You as the player control your not-so-immortal, but still very cool “Krosmasters,” the very best warriors of the Krosmoz.
